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OpenGL 3.0 Released, Developers Furious

Submitted by Chryana on June 4, 2009 - 5:57pm.

Re:No it doesn't
by p0tat03 (985078)

If someone like Apple did develop a good 3D API, it might do well. However nobody seems interested.

Sadly, won't ever happen. Apple's "commitment" to gaming on their platform doesn't extend far beyond 3D chess and Tetris clones. Hell, having a working Flash client is probably Apple's idea of supporting "gaming" for their users.

Apple appears to be quite content with OpenGL in its current state, and haven't even gotten close to pushing its limits.

Have you installed the DirectX SDK lately? It's sad how wide the divide is. On the DirectX side you get a *massive* library of documentation, sample code snippets, entire sample projects, and more guides than you can shake a stick at. Compare this with the new-hotness that is Apple's iPhone SDK. Worlds apart. The iPhone SDK documentation is absolute trash. There are almost no tutorials, "sample code" is hardly ever commented. No code snippets to accompany tricky API calls, and the entire thing uses so much Objective-C-speak that I'm quite surprised anybody but a hardened Mac developer can even begin to comprehend it.

One company is very good at fostering a developer community and making sure it's easy to get on board their API. The other seems like it goes out of their way to torture devs.

Disclaimer: I am a hobbyist iPhone developer, Mac user, Xbox owner, and DirectX developer.

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Slow down there, cowboy

Submitted by veridicus on June 5, 2009 - 9:58am.

That's a rather extreme take. There are tens of thousands of iPhone apps already. Obviously if the developers were that "tortured" there wouldn't be so many.

And OpenGL is a very well documented open standard. Apple is simply choosing to not make their own proprietary 3D API like Microsoft. What's wrong with that?

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